Multiverse of Nonsense
Goat Simulator 3 Expansion

The expansion to the acclaimed Goat Simulator 3.
A humorous open world sandbox poking fun at the multiverse concept.

I was in charge of the overworld blockout, its subsequent evolution into a realized world and setting up traversal guidelines and level design pillars. I was also part of the concepting team, deciding the theme and mapping out the scope of content for the expansion.

Goat Simulator 3

An open world multiplayer sandbox game, follow-up to the viral hit Goat Simulator (2014).

I started in the middle of the development cycle and furthered the gameplay experience by applying new level design principles for the project - enhancing traversal and interactions.

Notable contributions include the planning, prototyping and level design of the final boss fight (YouTube).