Games have fascinated me as a medium and culture since I was a kid. To this day every new Mario title still fills me with awe.
Studying literature and rhetoric at university and later working as a journalist I noticed I almost compulsively tried to infuse games in all my writing. My thesis was a cross-media analysis of how the medieval poem of Dante Alighieri translated into the title Dante’s Inferno.
I was always thinking about video games.
In 2017 I started studying game design, first at Forsbergs School of Communication and later Future Games, and quickly realized that level design was my calling.
Level design is cross disciplinary, relies on communication and puts the player perspective first.
Since 2020 I’ve worked professionally as level designer at Coffee Stain North releasing the open world sand box title Goat Simulator 3 and its expansion Multiverse of Nonsense.
Being a level designer is like being an editor.
You’re responsible for presenting the work of others in a way that highlights the thought and care put into it. Assembling the pieces and building context to have players enjoy a singular experience.